2.9.0
"Something Fishy" — April 24, 2025
Features
Unlock fishing at your campfire and cast your rod to acquire fishy riches by selling them to the mysterious campfire merchant. Craft bait to entice better fish (and other players) to your island!
New daily challenges
Daily challenge system has been revamped with stages and increasing rewards as you complete each stage
We added a weekly challenge
Changes
Daily bloom multiplier now decreases linearly
Daily bloom multiplier now tracks boosted games more accurately
Lobby countdown minimum changed to 5 seconds
Bloom economy adjustments
Major ammo pickup optimizations for playground games
Bullets, grenades, combat pickups, and spawn pads visual update
Limit placeable item count for ammo, grenades, and combat packs
Camera FOV setting
More human-readable config names in generic menu
World map now paginates
World map grid view shows relevant results
Prop hunt AFK nerf
Bug Fixes
Resolved issue where games would not have steps for boundaries or game entries
Fixed some bugs allowing players to exit intended state machine loop
Fix player locally invisible after spectating
Fix quest time remaining on dashboard
Fix grenade icons disappearing and not showing in initial loadout
Fixed world map showing incorrect tab when selecting "My Islands"
Fixed new games where config menu was never opened starting with no ammo
Fixed prop hunt scoreboard not opening
Known Bugs
Fishing and playground games share an "activity" daily cap. As a result of the past implementation, fishing currently affects your playground game multiplier, but we're going to change how that works ASAP. For now, most time-efficient order of operations is to play playground games, then fish.
Fish spawn in terrain on certain islands
Bugged fish (goes vertical) and can't be caught
Teleporting lure
When two fish bite at the same time, the minigame instantly fails
Regenerated islands beyond build limits leave fish under the terrain
Campfire fuel bar can overflow
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