# 2.0.7

## Features

* Game lobbies now invite players that were in a game or on a different island when the lobby started
* Game lobbies now have settings to enforce minimum players, auto-balance teams, and auto-start playground games
* Island owners, collaborators, and moderators have the ability to kick players from an island
* Added "toggleUI" dev console command to remove all UI for cleaner video capture
* Added "remove\_blooms" dev console command to remove all blooms on an island where you have build permission

## Changes

* Game bloom cap communicated in results screen
* Playground game bloom multiplier communicated in results screen

## Bug Fixes

* Fixed bug that caused game lobby window to open for a few frames when playing a solo game
* Player controls are no longer locked when joining a game from results screen
* Better game stability when changing islands
* Killing yourself no longer provides daily challenge progress
* CTF flag callouts are displayed properly when dropping/picking up flag
* Players are now removed from game lobby invite list when they decline an invite
* Fixed connection warning icon overlapping featured waters text
* Bullets will no longer pass through terrain
* Bullets cannot be picked up while resetting the game
* Bullets no longer appear in their previous position for 1 frame when firing
* Bullet spawners will no longer stack pickups on time-trial restart
* Camera will no longer get stuck rotated sideways
* UI Highlighting for onboarding challenges now works across non-standard screen resolutions
* Fixed bug with bloom reward scaling (you now earn less blooms with each game played, regardless of which island you are on)


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