# 2.1.14

## Features

* Overhauled onboarding flow with improved and conditional guidance
* Minimum distance between bloom pickups is enforced, and bloom pickup foot traffic rewards are back
* New "create conversations" window
* New visuals for death animation and respawn animation have been added

## Changes

* Updated the way chat conversations are created and managed to have a better user experience
* Games now end with a second of slow mode and a whistle sound to indicate completion
* Updated the manage people view in group conversations
* Context menus now pop up when clicking on user profiles in chat
* Added better feedback for projectile end of life
* Blowers now affect all sized avatars the same way
* Upgraded chat window performance
* Updated following and blocking players
* Handle for larger following and chat counts
* Default minimum player suggestion for game lobby takes unavailable players into account
* Creator info is now displayed in the scanner menu
* Improved anti-AFK measures
* Updated keybind setting description for utilizing the system menu
* Weapon swap icons now display the correct keybinding input
* Optimized client performance to reduce stutters and performance drops
* Players can now set keybindings to accept and reject invites. Notifications now reflect bound keybind keys

## Bug Fixes

* Fixed a bug where asset texture renders only appeared while in the emote wheel
* Fixed a bug where the system menu displays "Leave Match" after exiting a game
* Fixed a bug where game information text remained on screen if all players leave to a different island
* Resolved game stutters when players quit from a private dm
* Fixed combat games with long kill feeds from carrying over to different islands
* Fixed an issue where shield breaking VFX from active games appears when in roam mode
* Resolved a couple of issues with setting pictures of DMs when creating and leaving conversations
* Fixed an issue where players were not able to respawn using F3 during the last 10 seconds of a Foot Race
* Fixed issues where collecting blooms were not properly registered
* Fixed an issue where scanning NFTs would not display the creator information
* Resolved problems with players accepting game invites but being displayed as "invited"
* Players can no longer move flags in CTF games using pings
* Fixed a bug where players were able to access B33, scanner, and quit the game from inside a playground game
* Fixed a bug where the social menu incorrectly allowed players to invite more builders than permitted
* Fixed a rare bug where certain inputs triggered an invisible chat menu
* Swim height no longer causes looping movement while swimming
* Fixed invisible colliders on the tutorial island
* Handle invalid emote in emote wheel
* Correctly handle vanity slugs in island links when sending in chat
* Reflections are fixed again (and performant)
* Trees will no longer cap build weight on new islands
* Render pipeline optimization and memory usage reduction
* Flag jump attack now does damage
* Fixed issue when moving game entry points around
* Players no longer get stuck on results screen if someone disconnects as a game is ending
* Fixed a bug where other players would not dance after reaching the finish line
* Fixed text in lobbies for long team names
* Fixed an issue where stun VFX would stay on players
* Improved game results speed indication for time trial and race games
* Fixed a bug where the cross-hair indicator disappeared upon dropping a flag
* Fixed an issue where players connecting to Nifty Island using a gamepad would not see lobby invite inputs
