1.1.47
"Scanning and Slidin" — August 3, 2023
Features
New movement VFX system for character movement
Playground menu displays who is editing or playing a game
New playground game lobby & invite system. Players can choose their own team and start the game at will
Crouch Sliding: while running, hold the crouch button to slide
Slope Sliding: automatic sliding on steep inclines
Wall Sliding
Discord Rich Presence
Scanner: right click to scan NFTs, items, and other players
Pings: middle mouse click to ping locations and objects
Control rebinding added to settings menu
Changes
New capture zone ring VFX
Bug Fixes
CTF "deliver" objective UI does not stop appearing after multiple games
Build menu control help window doesn't get stuck open when spamming build menu open/close
Healing sounds no longer play on load of new island
Exit button on "install complete" game builder dialog works
Fixed issues where games would fail to start if new games were built after new players connected
Fixed text overflow in a number of menus
"Lives per player" and "Kill limit" sliders display correctly based on game type
Reduce remote avatar animation jitter
Sign bugs have been eliminated
B33 no longer sings while soundtrack is playing
B33 SFX no longer pop in Drone Mode
Playground game stability and minor bug fixes
Fixed jump getting stuck to ground during bunny hop
Fixed broken leg animation during dash
Fixed broken back when starting shooter
Fixed model collisions for multiple mesh models
Avatar jump impact sounds no longer cut out
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