2.2.0
"Please respect my Boundaries" — October 15, 2024
Features
Voice chat has been enabled again – chat with other players through push-to-talk
All playground games, except for Spy Hunt, now can have a game boundary defined for custom game arenas
Players can now swap or drop ammo with number keys. We have a default setting for a max of 4 ammo slots which is configurable in game settings
We created a new dashboard for when you load into the game! The dashboard will give you access to information before you enter the game: available quests, recommended islands and what your current daily challenges are. You can access this dashboard in game through the Tab Menu
Changes
Updated bloom collection SFX
Game lobby and notification accept/reject now have separate inputs
Added colorblind settings
Block bullet now has a limited lifetime
Cancelling a sword attack with jetpack will no longer maintain full forward momentum
While adjusting placement distance in build mode, collisions with other elements are ignored
Players will now see a new penalty menu pop up in game when they receive a violation penalty from moderators
Running through blooms on an island you own, or blooms you already collected, no longer play sounds
Icons for playground games have been updated
Bug Fixes
Fixed an issue where clicking "play" in the game menu would open lobby menu with no UI
Fixed an issue where the emote wheel would remain active when a player holds an emote
Friendly fire no longer blocks self-damage
Fixed an issue where duplicated messages would send in chat instead of an island link
Players no longer see daggers in hands before the Spy Hunt match starts
Fixed a bug where the 'Complete' UI message and slowdown didn't trigger after a Deathmatch
Fixed an issue where users were able to bypass chat rate limits
CTF will now properly attribute a flag capture to the last person who held a flag
Fixed players being wrongfully assigned to another team with wrong colours
Text and signs now sort correctly with transparent materials
Outline no longer conflicts with death effect in stock death matches
Fixed a rare issue where players would respawn with varying levels of visibility
Kraken no longer receives death and respawn effects
Block bullet and moving platforms will no longer push players through terrain
Players will no longer be stuck in campfire vibe state when entering games
Fixed a bug that caused players to move faster than moving platforms when jumping off
Players no longer are stuck in vibe state when hosting or joining a game
Fixed a bug with resetting to the last passed checkpoint during races
Fixed an edge case for bloom reward scaling
Survivors high up on the map should no longer become infected
Mini-map icons shall now all stay the correct size
Consistent attribution of KOs in playground games
Fixed a rare bug where players spawned with their original avatar instead of a disguise
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