> For the complete documentation index, see [llms.txt](https://guide.niftyisland.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.niftyisland.com/patch-notes/game-patch-notes/1.1.20.md).

# 1.1.20

## Features

* Daily challenges added
* Islands can be visited to via a deep link in the form of niftyis.land/{username} (i.e. niftyis.land/Zunk)
* The launcher will now show up to 3 islands: the last visited island, your home island, and any island that was loaded with a deep link
* Build mode:
  * Select placed objects and copy / cut them
  * Undo and redo for build actions
* NFT data and assets can now be refreshed
* 'Go To Market' button in NFT inspector will go to the Nifty Island marketplace

## Changes

* You now have to drag and drop items from the build menu to the hot bar, and the hot bar is always selectable via click or number key
* The build menu now correctly paginates, which should improve performance
* Emotes are now a wheel which is accessible by holding down 'E'. You can set emotes on to the wheel inside of the character customization state
* New emotes
* Updated rising / falling animation
* Updated landing animation and blending
* Updated camera smoothing algorithm
* Win/lose emotes at end of games
* First loading screen shows logo
* Added 3 new loading screens
* 3D display slots now have a placeholder
* Animation improvements
  * Run animation
  * Landing animation
  * Jumping VFX

## Bug Fixes

* Scrolling to zoom improved
* B33 will now move to your location if you move while talking to him
* B33 will now always be in the correct location when editing him
* Fixed jump animation bug
* Fixed bug that caused you to float if you dashed immediately after jumping
* Game Builder Ul: config field scroll is now separated from style selector/description area, accommodating larger rule sets
* Terraform UI: terraform helper no longer displays when permissions are disabled
* Launcher deep linker will now wait longer before giving up which was causing a duplicate launcher issue
* Fixed bug causing small characters to have large hit boxes (hitboxes now scale with avatar size)


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