> For the complete documentation index, see [llms.txt](https://guide.niftyisland.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.niftyisland.com/patch-notes/game-patch-notes/2.1.5.md).

# 2.1.5

## Features

* Island chat is now divided into global (all shards) and local (just the shard you are on)
* System settings are now accessible from playground games
* Games show their name, rules, and description when they start
* Time Trials and Break the Targets now grants blooms, up to a daily limit of 1000
* Added the ability to lock playground games so that build permission is needed to start them
* Added a transition on playground game completion

## Changes

* Removed Vivox from game credits
* Island invite links now work in the chatbox
* Temporarily disabled voice chat to prevent frame drops and stuttering
* Optimized renderer and screenspace shaders
* Added support to set the lobby countdown value to 0
* Added KO and damage taken SFX
* Ability icon will now briefly pop up upon equipping ability
* Updated camera clipping prevention when player is very close to walls
* Adjusted timing of Infected melee ground attacks
* Teammates no longer block sword/gun damage
* Adjusted social menu context menu options to be consistent no matter the user's permissions
* Context menus now have a close button on a dedicated line
* Adjusted manage people view in social menu to fit more people on screen

## Bug Fixes

* Players should no longer see low FPS when opening the chat menu
* Fixed the VIPE Heroes Home from not showing in the build menu
* Fixed emote animations from skipping frames when modified to have a faster play speed
* Quest details link now takes you to the unique quest page
* Fixed the game settings menu receiving an infinite amount of warning modals which can stop players from editing their game
* Fixed a white square from appearing above the equipped ability icon after dying
* Fixed player names from appearing red after leaving a Deathmatch
* Fixed B33's sleeping VFX from players in a playground game appearing for players in roam mode
* Fixed player images from loading as white squares
* Fixed a chat issue where messages are sent without a user profile
* Fixed a progression blocker for new players that exists after entering the tutorial portal
* Hopeful fix to wrong team colors assigned to some players in games
* Fixed a rare bug where players got stuck inside games on completion
* Fixed server memory leaks causing instability on long running islands
* Fixed players being locked out of joining lobbies
* Fixed renderer memory leaks
* Fixed an issue where islands visually appeared in the shadow realm
* Players are no longer able to set a minimum health value of 0
* Bullets will no longer pass through players/terrain under certain circumstances
* Sword attacks are no longer able to hit through walls
* Fixed stun animation not always playing in water
* Fixed bug where sword hitbox could get stuck on
* Fixed animation bugs with swimming while holding weapons
* Fixed a camera bug with trying to scan while swimming
* Fixed avatar swim height issues causing players being underneath the water while swimming
* Fixed the player's legs from acting oddly while sitting at the campfire
* Fixed a bug where health would sometimes not regenerate after playing Spy Hunt
* Fixed a bug with other players aiming in the wrong direction
* Attacking with the flag in CTF games no longer deals double the damage
* Fixed a bug with KO feedback appearing during assists
* Fixed a bug with sprinting while using scanner
* Fixed a bug preventing infected footstep sounds from playing
* Traps no longer can kill you after starting Spy Hunt
* Fixed a bug which resulted in locked controls for all players after playing a Spy Hunt
* Fixed a bug where players were able to access menus while inside a playground game
* Fixed B33 not taking you to the ability menu after unlocking a new ability module
* Fixed the add/remove buttons in manage people view being skewed
* Fixed an error notification message not giving the correct error notification when you add too many builders/terraformers to your island
* Fixed an issue where you visually (not really) give build/terraform permissions to more than 5 active people on the island
* Players are now able to view profiles and context menus from the chatbox again
* Blooms show correct placement weight
* Fixed Spy Hunt decals, visual effects, and sound effects from appearing outside of the game for players in roam mode
* Gun visual effects are no longer seen outside of playground games
* Fixed build mode highlighted action button to match the active gizmo
* Fixed a bug where players are able to modify Infection teams count
