# Movement Guide

## Basic Movement

**Walk/Sprint**

* Hold any direction to start walking
* Enter Sprint mode to increase your movement speed
  * Sprint mode can be configured to Hold or Toggle in the Settings menu

**Jump**

* Hold Jump to increase Jump height

**Double-Jump**

* Press Jump in the Air to Double-Jump
  * You can only Double-Jump once while in the air before landing
* Speed will be conserved if you press the direction you are moving while Double-Jumping
* You can use your Double-Jump to change directions, but your speed will not be conserved.

**Wall-Jump**

* Jumping while in contact with a wall will trigger a Wall-Jump
* Wall-Jumping does not reset your Double-Jump or Dodge

**Wall-Slide**

* While in the Air, hold in the direction of a nearby Wall to start a Wall-Slide
* Input in the opposite direction of the wall to stop your Wall-Slide
* Press Jump during a Wall-Slide to Wall-Jump

**Dodge**

* You can dodge on the ground or in air
* Like the Double-Jump, you can only Dodge once in air before landing
* There is a period during your Dodge where you are invulnerable to damage and effects

**Crouch/Slide**

* Press the Crouch key while standing to Crouch
* Press the Crouch key while moving to Slide
* If you are standing on a steep slope you will be forced into a Slide

***

## Advanced Movement

**Slide-Jump**

* Jump just after initiating a slide to perform a Jump with a forward boost of speed
  * You will see a larger dust cloud at the start of your Slide when a Slide-Jump is triggered

**Perfect Wall-Jump**

* Input a Wall-Jump just as you are making contact with a wall to trigger a Perfect Wall-Jump
  * You will see a sparkle and hear a different sound effect when a Perfect Wall-Jump is triggered
* A perfect Wall-Jump will conserve more forward momentum than a normal Wall-Jump, or give you a speed boost if you are below a certain threshold

**Late-Jump**

* After you run off a ledge there is a short period of time where a Jump can still be performed.
* Use this to your advantage to maximize your jump distance!

**Momentum**

* While on the ground you will accelerate or decelerate to match your Base Movement Speed
  * Your Base Movement Speed is decided by several factors:
    * Sprinting
    * Sliding and Slope Angle
    * Equipment (weapons)
* While in the air you will conserve momentum as long as you do not perform any actions to change your direction


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