Movement Guide

Basic Movement

Walk/Sprint

  • Hold any direction to start walking

  • Enter Sprint mode to increase your movement speed

    • Sprint mode can be configured to Hold or Toggle in the Settings menu

Jump

  • Hold Jump to increase Jump height

Double-Jump

  • Press Jump in the Air to Double-Jump

    • You can only Double-Jump once while in the air before landing

  • Speed will be conserved if you press the direction you are moving while Double-Jumping

  • You can use your Double-Jump to change directions, but your speed will not be conserved.

Wall-Jump

  • Jumping while in contact with a wall will trigger a Wall-Jump

  • Wall-Jumping does not reset your Double-Jump or Dodge

Wall-Slide

  • While in the Air, hold in the direction of a nearby Wall to start a Wall-Slide

  • Input in the opposite direction of the wall to stop your Wall-Slide

  • Press Jump during a Wall-Slide to Wall-Jump

Dodge

  • You can dodge on the ground or in air

  • Like the Double-Jump, you can only Dodge once in air before landing

  • There is a period during your Dodge where you are invulnerable to damage and effects

Crouch/Slide

  • Press the Crouch key while standing to Crouch

  • Press the Crouch key while moving to Slide

  • If you are standing on a steep slope you will be forced into a Slide


Advanced Movement

Slide-Jump

  • Jump just after initiating a slide to perform a Jump with a forward boost of speed

    • You will see a larger dust cloud at the start of your Slide when a Slide-Jump is triggered

Perfect Wall-Jump

  • Input a Wall-Jump just as you are making contact with a wall to trigger a Perfect Wall-Jump

    • You will see a sparkle and hear a different sound effect when a Perfect Wall-Jump is triggered

  • A perfect Wall-Jump will conserve more forward momentum than a normal Wall-Jump, or give you a speed boost if you are below a certain threshold

Late-Jump

  • After you run off a ledge there is a short period of time where a Jump can still be performed.

  • Use this to your advantage to maximize your jump distance!

Momentum

  • While on the ground you will accelerate or decelerate to match your Base Movement Speed

    • Your Base Movement Speed is decided by several factors:

      • Sprinting

      • Sliding and Slope Angle

      • Equipment (weapons)

  • While in the air you will conserve momentum as long as you do not perform any actions to change your direction

Last updated