Movement Guide
Basic Movement
Walk/Sprint
Hold any direction to start walking
Enter Sprint mode to increase your movement speed
Sprint mode can be configured to Hold or Toggle in the Settings menu
Jump
Hold Jump to increase Jump height
Double-Jump
Press Jump in the Air to Double-Jump
You can only Double-Jump once while in the air before landing
Speed will be conserved if you press the direction you are moving while Double-Jumping
You can use your Double-Jump to change directions, but your speed will not be conserved.
Wall-Jump
Jumping while in contact with a wall will trigger a Wall-Jump
Wall-Jumping does not reset your Double-Jump or Dodge
Wall-Slide
While in the Air, hold in the direction of a nearby Wall to start a Wall-Slide
Input in the opposite direction of the wall to stop your Wall-Slide
Press Jump during a Wall-Slide to Wall-Jump
Dodge
You can dodge on the ground or in air
Like the Double-Jump, you can only Dodge once in air before landing
There is a period during your Dodge where you are invulnerable to damage and effects
Crouch/Slide
Press the Crouch key while standing to Crouch
Press the Crouch key while moving to Slide
If you are standing on a steep slope you will be forced into a Slide
Advanced Movement
Slide-Jump
Jump just after initiating a slide to perform a Jump with a forward boost of speed
You will see a larger dust cloud at the start of your Slide when a Slide-Jump is triggered
Perfect Wall-Jump
Input a Wall-Jump just as you are making contact with a wall to trigger a Perfect Wall-Jump
You will see a sparkle and hear a different sound effect when a Perfect Wall-Jump is triggered
A perfect Wall-Jump will conserve more forward momentum than a normal Wall-Jump, or give you a speed boost if you are below a certain threshold
Late-Jump
After you run off a ledge there is a short period of time where a Jump can still be performed.
Use this to your advantage to maximize your jump distance!
Momentum
While on the ground you will accelerate or decelerate to match your Base Movement Speed
Your Base Movement Speed is decided by several factors:
Sprinting
Sliding and Slope Angle
Equipment (weapons)
While in the air you will conserve momentum as long as you do not perform any actions to change your direction
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