# Playground Game Earnings

## Requirements to Earn

In order to earn blooms from any playground game:

* You must not quit the game
* You must pass a minimum threshold of presence in the game
* You must not have hit the daily limit for that type of game (group or solo)

For group playground games, additionally:

* The game must be at least 10 seconds

## Earning Formula

The following factors impact the blooms earned from a game:

* **Ranking:**&#x20;
  * **Free-for-All:** Being higher in the game results mean you will earn more blooms.
  * **Team:** Being on a higher-placing team means you will earn more blooms. For team games, blooms are additionally distributed among players on the team based on their individual performance. Depending on the circumstances, this *may* result in the worst player on the winning team earning less blooms than the best player on the losing team.
* **Number of Participants:** More players means more blooms for everyone, with diminishing returns.
* **Game Length:** The longer the game, the more blooms you earn, with diminishing returns. This is close to linear up to 3 minutes of play, but past 5 minutes it begins to drop off more quickly.

## Daily Multiplier

Each player has a personal multiplier on blooms earned from playground games. This is a continuous sigmoid function fitted to the following benchmarks:

* 0-1000 blooms earned = 8x multiplier
* 2000 blooms earned = 4x multiplier
* 3000 blooms earned = 2x multiplier
* 3000+ blooms earned = asymptotically approaching 1x multiplier

The pre-multiplier points are currently referred to as "base blooms" and are used to rank performance in daily challenges in quests since they are not dependent on a player's personal multiplier.


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