Playground Game Earnings
This details the factors in earning blooms from playground games.
Requirements to Earn
In order to earn blooms from any playground game:
You must not quit the game
You must pass a minimum threshold of presence in the game
You must not have hit the daily limit for that type of game (group or solo)
For group playground games, additionally:
The game must be at least 10 seconds
Earning Formula
The following factors impact the blooms earned from a game:
Ranking:
Free-for-All: Being higher in the game results mean you will earn more blooms.
Team: Being on a higher-placing team means you will earn more blooms. For team games, blooms are additionally distributed among players on the team based on their individual performance. Depending on the circumstances, this may result in the worst player on the winning team earning less blooms than the best player on the losing team.
Number of Participants: More players means more blooms for everyone, with diminishing returns.
Game Length: The longer the game, the more blooms you earn, with diminishing returns. This is close to linear up to 3 minutes of play, but past 5 minutes it begins to drop off more quickly.
Daily Multiplier
Each player has a personal multiplier on blooms earned from playground games. This is a continuous sigmoid function fitted to the following benchmarks:
0-1000 blooms earned = 8x multiplier
2000 blooms earned = 4x multiplier
3000 blooms earned = 2x multiplier
3000+ blooms earned = asymptotically approaching 1x multiplier
The pre-multiplier points are currently referred to as "base blooms" and are used to rank performance in daily challenges in quests since they are not dependent on a player's personal multiplier.
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